1. Multimedia products can be grouped
as:
a. Briefing
i.
Briefing products are small, straightforward and
sequential used to present information quickly and concisely.
ii.
Can be developed in short time ranging from few
hours to few days.
iii.
Limited use of graphics, audio and video due to the time
constraint.
iv.
Limited number of usage where once the
presentation was over, the product is disposed or modified for future uses.
v.
Example: corporate presentation, sales presentation
and educational lectures.
b. Reference
i.
Reference products are large, very structured and
easy to navigate intended to variety of users.
ii.
Most common form of commercial multimedia products.
iii.
Long-lived and normally
stored permanently on CD-ROM or a similar high density media.
iv.
Example: encyclopedias, dictionaries, historical and
scientific surveys.
c. Database
i.
Database products are similar to reference products
except they focus on storing and accessing actual data.
ii.
Normally delivered on CD-ROM or a similar high
density media.
iii.
Example: collections of fonts, pictures, sound and
video clips.
d. Education and Training
i.
Education and training products falls into three
general categories:
Ø Instructor support
products – Resource materials for instructors
Ø Standalone or
self-paced products – Learning materials for students to study at
their own pace
Ø Combination
products.
e. Kiosk
i.
Kiosk products are characterized by having a relatively
simple function and being very easy to use.
ii.
It must run constantly with little or no
maintenance.
iii.
Example: bank machines, mall information centers and
point-of-sales systems.
f. Entertainment and Games
i.
Entertainment and games products are among the most
popular.
ii.
They often have limited audience or use and
can be quite complex and challenging for the users.
iii.
These products depend heavily on the use of
graphics, audio, animation and video.
iv.
Example: Arcade games, computer games and movies.
No comments:
Post a Comment