Thursday, 8 March 2012

MULTIMEDIA PRODUCTS


1.     Multimedia products can be grouped as:

a.    Briefing

              i.        Briefing products are small, straightforward and sequential used to present information quickly and concisely.
            ii.        Can be developed in short time ranging from few hours to few days.
           iii.        Limited use of graphics, audio and video due to the time constraint.
           iv.        Limited number of usage where once the presentation was over, the product is disposed or modified for future uses.
            v.        Example: corporate presentation, sales presentation and educational lectures.

b.    Reference

              i.        Reference products are large, very structured and easy to navigate intended to variety of users.
            ii.        Most common form of commercial multimedia products.
           iii.        Long-lived and normally stored permanently on CD-ROM or a similar high density media.
           iv.        Example: encyclopedias, dictionaries, historical and scientific surveys.

c.     Database

              i.        Database products are similar to reference products except they focus on storing and accessing actual data.
            ii.        Normally delivered on CD-ROM or a similar high density media.
           iii.        Example: collections of fonts, pictures, sound and video clips.

d.    Education and Training

              i.        Education and training products falls into three general categories:

Ø  Instructor support products – Resource materials for instructors

Ø  Standalone or self-paced products – Learning materials for students to study at their own pace

Ø  Combination products.

e.    Kiosk

              i.        Kiosk products are characterized by having a relatively simple function and being very easy to use.
            ii.        It must run constantly with little or no maintenance.
           iii.        Example: bank machines, mall information centers and point-of-sales systems.

f.     Entertainment and Games

              i.        Entertainment and games products are among the most popular.
            ii.        They often have limited audience or use and can be quite complex and challenging for the users.
           iii.        These products depend heavily on the use of graphics, audio, animation and video.
           iv.        Example: Arcade games, computer games and movies.




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