Monday, 26 March 2012

multimedia development process


1. Multimedia Development Process

1.     Multimedia products take a long time to be produced. Therefore, there should be a careful planning before you start putting your ideas into a product. There are a lot of process and consideration involved during multimedia development.

2.     Basically, there a four stages in multimedia development process :

  1. Planning and Costing
  2. Designing and Producing
  3. Testing
  4. Delivering

2. Planning and Costing

1.     The success of your multimedia application will greatly depend on your knowledge of your audience needs and expectation. Plan to fulfill the expectation of your audience.

2.     It is easier to start a project if you have someone else throwing you with a great idea. Sometimes, you may need to come up with an idea of your own. If you can’t think of anything good, you can try a different approach. The easiest way to generate an idea is to get a group of people together and have a brainstorming session.

3.     The purpose of a brainstorming session is to get as many ideas as possible. They can be wild or may sound foolish because brainstorming doesn’t concern the quality only quantity. You may be surprised how it will turn up.

4.     However, you may need to think of several factors which will have a big impact on your project.

a.    Objective

Ø  The first thing you need to ask yourself is the purpose of creating the project is. By setting your objective, it will affect the entire development process where everything you do is to achieve the objective.

b.    Scope.

Ø  You need to define the scope or boundary of your project. It useful to have a scope in addition to the objective you have set to balance your idea. For example, you need to consider how much time do you have to develop this project? What knowledge and skills needed? How can you organize your project?

c.     Target Audience

Ø  The definition of the target audience is one of the most important factors in your design. The target audience is defined as the application users or information recipient. You should know whom you create this project for.

Ø  You should do some background research about the target audience because this will affect the complexity of your design. Consider the following factors :
«  Age
«  Knowledge or educational background
«  Technological background
«  Language
«  Gender
«  Economical background
«  Profession
d.    Content

Ø  The content or information that you want to present will determine the size of your project. The content is related to the cost and time to develop your project. So it is important that you know what and how much information you going to present.

Ø  Content production is also depending on the availability of your existing resources or the need to create new materials. Below are some consideration before you determine your content :

«  Obtaining rights to use exiting resources.
«  Digitizing pictures, audio, and video.
«  Produce your own materials including text, graphics, audio effects and animation

Ø  The amount of information you have to decide must be based on what your audience expectation.

e.    Estimating Cost.

Ø  In production or manufacturing industries, it is relatively simple matter to estimate costs and effort. In contrast to multimedia production, each new project is somewhat different from the last, and each may require a different tools and application.

Ø  As a general rule, there are three elements that can vary in project estimates: time, money and people. If you decrease any of these elements, you’ll generally increase one or both of the others.


Time
Money
People

Money
Time
People

Time
Money
People
It will take longer time to develop multimedia application if team developer (people) and money is less.
 
If there is a large number of team developer then time and money (cost) to develop   multimedia application could be reduce.

        
 
Much more money (cost) can be saved if we decreased the number of team development and time duration in multimedia application development.
 
 






























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