1. Multimedia Development Process
1.    
Multimedia products take a long time to be
produced. Therefore, there should be a careful planning before you start
putting your ideas into a product. There are a lot of process and consideration
involved during multimedia development.
2.    
Basically, there a four stages in multimedia
development process :
- Planning and Costing
 - Designing and Producing
 - Testing
 - Delivering
 
2. Planning and Costing
1.    
The success of your multimedia application will
greatly depend on your knowledge of your audience needs and expectation. Plan
to fulfill the expectation of your audience.
2.    
It is easier to start a project if you have
someone else throwing you with a great idea. Sometimes, you may need to come up
with an idea of your own. If you can’t think of anything good, you can try a
different approach. The easiest way to generate an idea is to get a group of
people together and have a brainstorming session. 
3.    
The purpose of a brainstorming session is to get
as many ideas as possible. They can be wild or may sound foolish because
brainstorming doesn’t concern the quality only quantity. You may be surprised
how it will turn up.
4.    
However, you may need to think of several
factors which will have a big impact on your project.
a.    Objective
Ø  The
first thing you need to ask yourself is the purpose of creating the project is.
By setting your objective, it will affect the entire development process where
everything you do is to achieve the objective.
b.    Scope.
Ø  You
need to define the scope or boundary of your project. It useful to have a scope
in addition to the objective you have set to balance your idea. For example,
you need to consider how much time do you have to develop this project? What
knowledge and skills needed? How can you organize your project? 
c.     Target
Audience
Ø  The
definition of the target audience is one of the most important factors in your
design. The target audience is defined as the application users or information
recipient. You should know whom you create this project for.
Ø  You
should do some background research about the target audience because this will
affect the complexity of your design. Consider the following factors :
«  Age
«  Knowledge
or educational background
«  Technological
background
«  Language
«  Gender
«  Economical
background
«  Profession
d.    Content
Ø  The
content or information that you want to present will determine the size of your
project. The content is related to the cost and time to develop your project.
So it is important that you know what and how much information you going to
present.
Ø  Content
production is also depending on the availability of your existing resources or
the need to create new materials. Below are some consideration before you
determine your content :
«  Obtaining
rights to use exiting resources.
«  Digitizing
pictures, audio, and video.
«  Produce
your own materials including text, graphics, audio effects and animation
Ø  The
amount of information you have to decide must be based on what your audience
expectation.
e.    Estimating
Cost.
Ø  In
production or manufacturing industries, it is relatively simple matter to
estimate costs and effort. In contrast to multimedia production, each new
project is somewhat different from the last, and each may require a different
tools and application.
Ø  As
a general rule, there are three elements that can vary in project estimates: time,
money and people. If you decrease any of these elements, you’ll
generally increase one or both of the others.
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